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Old Mar 12, 2008, 07:53 PM // 19:53   #1
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Arrow Great Destroyer Suggestion

The Great Destroyer. When i first saw him, i was like "Oh crap, this guy's gotta be hard". I especially thought his difficulty would make up for his petty turkey-like appearance. Needless to say, i was very disappointed with how easily i slaughtered him my first time in Normal mode, then on my second try in Hard Mode. Come ON, that was The "Great" Destroyer?

Now this mission's so easy, 55 monks can degen him to death with one skill in Hard Mode under 4 minutes, and "run" other people while making minimal profit while they're at it. This is a joke to me, honestly, and i know it is also to most people i've talked to about it. Can you solo Shiro? Well, maybe, but certainly not with a 55 monk in about 3 minutes! Can you solo Abaddon? Absolutely not. Those missions where somewhat challenging.

My suggestion is to give TGD some new skills, cause the ones he has now are just silly. Suggestions here:

Life stealing skill. Steal 150 health from target foe. You steal 75 health from up to 3 foes near that foe.

Make Searing Breath remove one enchantment from each foe whom it hits.

Etc. etc. etc. I mean come on, A Time For Heroes is seriously a joke of a quest. If not in the way i suggested, then i suggest it be made somewhat of a challenge somehow. Your opinions on this?
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Old Mar 12, 2008, 08:41 PM // 20:41   #2
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The only way i ahve done that mission is from a runner, because groups usually don't form, so not for sure, however from what i ahve done it seem like it would be fine if there where no 55/130 because fire dmg hurts alot and is almost constently reaplied, and they could add a few more monsters
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Old Mar 12, 2008, 08:42 PM // 20:42   #3
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Quote:
Originally Posted by nvmu
The only way i ahve done that mission is from a runner, because groups usually don't form, so not for sure, however from what i ahve done it seem like it would be fine if there where no 55/130 because fire dmg hurts alot and is almost constently reaplied, and they could add a few more monsters
I read your post like 10 times and honestly could not understand what you just said

But i know about the groups, i did it with heroes and henchmen.
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Old Mar 12, 2008, 08:44 PM // 20:44   #4
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I'm all for it. It has kind of been bugging me that an endgame boss could be taken down so easily. Hell, my Warrior can tank him using 4 skills for as long as I need to (got bored one day and tanked him for 40 minutes).

I like your idea of life stealing. should shut those 55s up pretty quickly.

/signed
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Old Mar 12, 2008, 08:47 PM // 20:47   #5
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They should make a mission out of it. While we re at it make one for Abbadon too. You finally get to the end boss of the game and go: WOOT last mission. Next thing you know, all you feel is disapointment.

The great destroyer as got to be the most lame mission in all of the chapters/expension. Charr in pre searing are a challenge, Abadon and the great destroyer are a 10 min of hack n slash. Making "A time for Heroes" dungeon like with allies of all races, waves of destroyer like in Glint's challenge, and something more "EPIC" to take the place of the "flaming turkey".

Even Shiro, took me only 5 try to get master on it.

All killed them with H/H.

Last edited by Miska Bow; Mar 12, 2008 at 08:53 PM // 20:53..
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Old Mar 13, 2008, 02:28 AM // 02:28   #6
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Quote:
Originally Posted by Miska Bow
They should make a mission out of it. While we re at it make one for Abbadon too. You finally get to the end boss of the game and go: WOOT last mission. Next thing you know, all you feel is disapointment.

The great destroyer as got to be the most lame mission in all of the chapters/expension. Charr in pre searing are a challenge, Abadon and the great destroyer are a 10 min of hack n slash. Making "A time for Heroes" dungeon like with allies of all races, waves of destroyer like in Glint's challenge, and something more "EPIC" to take the place of the "flaming turkey".

Even Shiro, took me only 5 try to get master on it.

All killed them with H/H.
While i do like the idea of them making A Time For Heroes into a dungeon-type quest, i think completely reworking the quest would be asking a bit much though :\ bleh.

I'm glad to see others on here feel the same way though.
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Old Mar 13, 2008, 02:32 AM // 02:32   #7
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Yes, he's easy. So what? Buffing him isn't really going to do anything. You'll just piss off the bad players who already can't defeat him. ANet should have made him harder, but it's too late to buff him now.
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Old Mar 13, 2008, 02:35 AM // 02:35   #8
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I agree with the OP.
The Great Destroyer was laughable.

Give him at least 3 times as much health and some way of blowing up Enchantments then we'll see.

Oh, and Cyndyr the Mountain Heart deserves to be tougher too - for something so huge, 3 barrels and 10 seconds of warriors wailing on him shouldn't cause death.

tbh, GW:EN seems to be the future of GW PvE (... GW2) - piss-easy enemies and skills that let even the most retarded players beat the hardest areas *glares at Ursan* is a sad future indeed.

edit:
Quote:
Originally Posted by Arkantos
Yes, he's easy. So what? Buffing him isn't really going to do anything. You'll just piss off the bad players who already can't defeat him. ANet should have made him harder, but it's too late to buff him now.
Buff him in hard mode-only then?
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Old Mar 13, 2008, 02:37 AM // 02:37   #9
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Quote:
Originally Posted by Stormlord Alex
I agree with the OP.
The Great Destroyer was laughable.

Give him at least 3 times as much health and some way of blowing up Enchantments then we'll see.

Oh, and Cyndyr the Mountain Heart deserves to be tougher too - for something so huge, 3 barrels and 10 seconds of warriors wailing on him shouldn't cause death.

tbh, GW:EN seems to be the future of GW PvE (... GW2) - piss-easy enemies and skills that let even the most retarded players beat the hardest areas *glares at Ursan* is a sad future indeed.

edit: Buff him in hard mode-only then?
ANet, like most businesses, are appealing to the masses. More players = more money. Seeing as the mass of GW players are bad, they're making the game easier. It's sad, but there's not much you can do about it.

You could buff him in HM, but that's rather pointless. As the final boss in the expansion, he should be harder, if not the hardest enemy to kill. If you can easily kill him in NM so you can beat the game, buffing him in HM is just going to make him harder for those who do HM. If you can already effectively do HM, you won't see much of a difference.

Don't get me wrong, I think he's already ridiculously easy, and would have loved him to be harder. I just think after about half a year of release, it's too late to make him harder.

Last edited by Arkantos; Mar 13, 2008 at 02:43 AM // 02:43..
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Old Mar 13, 2008, 02:40 AM // 02:40   #10
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well i run it some times on my 55, the thing that would be hella annoying would be if deeds spawned always
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Old Mar 15, 2008, 12:23 AM // 00:23   #11
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Can't say I disagree at all, any end boss should be a true challenge. Right now I'm more scared of Mursaat than the EoTN "Great" Dissapointer.

All things considered the Destroyers ended up being somewhat lackluster as opponents, especially given the abusive end of fair play PvE Ursan Blessing.

But as for 55s I find them to be like any disease, if something is fun an semi-profitable the useless 55 monk will soon arrive to foul up everything for everyone else.
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Old Mar 15, 2008, 02:14 AM // 02:14   #12
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The op would no doubt have found the great destroyer harder if he hadn't researched him and the suggested builds & tactics BEFORE doing the mission.
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Old Mar 15, 2008, 02:17 AM // 02:17   #13
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Quote:
Originally Posted by Numa Pompilius
The op would no doubt have found the great destroyer harder if he hadn't researched him and the suggested builds & tactics BEFORE doing the mission.
I beat the great destroyer about 7 hours after release. There was nothing to research, nobody to ask for help. First time going in, no clue what I was doing. I killed him, thought he was a joke.

My point is, research has nothing to do with it. He's too easy.
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Old Mar 15, 2008, 03:40 AM // 03:40   #14
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Quote:
Originally Posted by Miska Bow
EPIC
What you need here is a good hefty dose of BioWare Corp.
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Old Mar 15, 2008, 11:57 AM // 11:57   #15
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It didnt bug me too much. I didnt find the gw:en storyline interesting enough to put more thought into it. The storyline is like 'gather 3 allies, kill destroyer'. Thus i didnt have the feeling that the destroyer is something that should be dreaded, like abbadon or shiro. The 3 allies part is more about the norn, asura and ebon vanguard than about the destroyers.

I did 'think' it was going to be hard. But i wasnt disappointed either because i didnt have high expectations.

but i do agree that he should be buffed. Maybe then ill go and kill him one more time.
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Old Mar 15, 2008, 01:07 PM // 13:07   #16
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I'm seriously more scared of running people on my warrior.

MY WARRIOR!
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Old Mar 15, 2008, 01:33 PM // 13:33   #17
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Quote:
Originally Posted by Arkantos
I beat the great destroyer about 7 hours after release. There was nothing to research, nobody to ask for help. First time going in, no clue what I was doing. I killed him
So you got lucky. Wrong build and you're toast. It's not inherently easy to kill a 3000 hp boss with knockdown, 300+ damage AoE spells, supported by about 5 destroyers, while you're constantly burning. It IS easy with the right build. But everything is, and will remain that way as long as missions are completely predictable.
Maybe the OP will chime in and say whether he researched the mission and builds before trying, as I think he did?
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Old Mar 15, 2008, 01:42 PM // 13:42   #18
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I think the whole concept of the Battle against the GD needs a new Concept:


First of all the GD should have HP like this:

NM > 15000
HM > 25000

Energy:

NM > 500
HM > 1000

Energy Reg:

NM : >>>>
HM : >>>>>>

---------------

The Problem of the GD is atm, that is is too simple killable due to the fact, that is can be so easily outcountered with Skills like Pain Inverter, Insigneous Parasite, Backfire and Empathy ect. and all those Trigger Happy Damage Counter Skills, those 1 Use and Kill-Skills , with that the GD kills itself in seconds, if it ses the wrong skills in the wrong moment and hits with them the whole party...

That must be changed!!! The whole battle needs to become harder in both modes. Those Noobs that can't beat the GD still in NM, there you must really ask yourself, how bad players those persons must be and how they made it anyhow to the GD >,< such people must really suck at playing the Game and sure get only perma rushed by others, - such people, which get also rushed with their Lvl 1-3 charas from Ascalon to Droknars >.> *spits on, such people have really not the right to complain about the GD and their personal inability to play games like GW, such people should better play Tetris ...*


However, back to the GD:

First of to the changes about the GD itself:


- The GD should receive Monster Skills, that makes the GD immune against Hex Spells and Conditions, which the GD will instantly use, when its HP go below 80%.

Example:

Hex Reflector-Scales [GD Monster Skill]
The GD will become for 5 Minutes immune versus all hex Spells of any sources and Hex's casted on the GD will be reflected back to all nearby Foes with 100% longer Duration, than normal.

Condition Cure-Scales [GD Monster Skill]
The GD will become for 5 Minutes immune versus all Conditions of any sources and for all Conditions on the GD, when using this Skill will the GD be healed by 5% HP per Condition, everytime a condition gets applied at the GD and receives +5 Defense more per Condition, while the Condition is active.

These Monster Skills will force players to rely on pure strength for spike damage. The team must then find a way to deal simple good enough DPS, because Conditions and hexes won't help then

Then some normal Skills the GD should receive:

[skill]Elemental Attunement[/skill]
[skill]Fire Attunement[/skill]
[skill]Rodgort's Invocation[/skill]
[skill]Arcane Echo[/skill]


And another 2 Monster Skills, 1 for Attacking and 1 for Self Heal

Armageddon Sphere [GD Monster Skill]
For the next 10 seconds will the GD go into a defensive stance, within those 10 seconds, the GD will spawn for every 3000 HP lost 1 Lvl 30 Armageddon Sphere, which will come with 3000 HP.
When such a Armageddon Sphere dies, then will spawn out of the Corpse of the Sphere a Set of 3 Lvl 30 Destroyers consisting out of 2 Warriors & 1 Ranger Type. The Armageddon Sphere's self are Protection Monks.
When the GD gets attacked, while being in his defensive stance, he will counter attack after the 10 seconds with an Armageddon Breath , which will deal to a targeted foe and all its adjacent foes a damage equal to the amount of damage the GD received while being in its defense stance.
While in the defense stance,will the GD receive only 75% of the damage, the GD would normally receive.

An Armageddon Sphere comes with following Skills:

[skill]Shield of Regeneration[/skill]
[skill]Spirit Bond[/skill]
[skill]Ether Feast[/skill]
[skill]Shield Guardian[/skill]
[skill]Protective Spirit[/skill]
[skill]Guardian[/skill]
[skill]Channeling[/skill]
[skill]Resurrect[/skill]


and the GD's last Skill

Destroyer Fusion [GD Monster Skill]
The GD will instantly kill 1 randomous Destroyer on the Map to absorb its powers. The Fusion will heal the GD by 2x the Amount of Max HP from the absorbed Destroyer. For the next 20 seconds will the GD move 25% faster, attacks will be 10% stronger and his Scales will be fusioned with the hard shell of the absorbed Destroyer, giving the GD for the time period a Damage Reduction of 5



Now to the changes for the concept of the fight:

We bring in the concept of the Allies, which should help you fighting the GD.
There we have the Norns, the Dwarfs and the Asuras

Each Ally-Faction will help you fighting the GD every 5 Mins .

The Dwarfs: The Dwarfs will heal the whole Party and make you for certain time immune against Burning. They will also weaken the Damage of the Destroyers for 1 Minute by 25%

The Norns: Some Norns will help you fighting after 10 Minutes (say 3-5 Norns that iwll appear then to help you)

The Asuras: Will run around to collect hot Magma as Energy Ressource (Heat to Energy ^^) from the start on, to prepare a huge Cannon Weapon made by Asuran Technologies *g* to attack the GD after 15 Minutes the GD with their "Asura Strike-Blaster V. 0.1*, which will deal 1000 Damage per Shot (1 Shot every 2 minutes then) , once the Cannon is ready for usage.


Hmm, all just a concept for an epic battle, if it maybe wouldn't work or would be still too easy, hmm, maybe raise then more the max Hp of the GD ...

But I think, Skill wise with such Monster Skills, the battle WOULD become epic ^^

What do you think of this concept ?

Good ? Too insane ? or needs some tweaks more and then good ?

Last edited by Phoenix Tears; Mar 15, 2008 at 01:44 PM // 13:44..
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Old Mar 15, 2008, 05:04 PM // 17:04   #19
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If GD could Echo + Dual Attune + Rodgorts, especially if he's going to have somewhere in the range of 25 fire magic, at the very least, it is going to be too intense. Seriously, that's like, 350+ unconditional AoE damage instantly. That's not even counting the "Being set on fire for 7 seconds" part. With an 8 second recharge time, a team without an interrupter is going to be done in 30 seconds.

Personally, way too insane, even for PvE. I realize PvE atm isn't difficult at all, but it should be this huge of a jump from "Last mission? Pretty easy. GD? Damn near impossible.
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Old Mar 15, 2008, 05:09 PM // 17:09   #20
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You want to make the Great Destroyer harder?

Here's an idea: Give him 50% more HP and higher armor. Make it so he can't take damage from fire or shadow damage. Also, make it so he can disable the entire group's elite skills for 30 seconds.

I highly doubt this'll ever happen...
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